Princess Rosella of Daventry (
daventries) wrote2015-05-31 10:11 am
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( CHARACTER ★ INFORMATION )
DOES THIS CHARACTER MEET SKELETAL BASICS? Yes!
NAME & AGE: Princess Rosella of Daventry
CANON & CANON POINT: King's Quest; during King's Quest 7, just after being dumped into the volcano by Malicia.
CANON INFORMATION: LINK and LINK. As of note, there are books that eventually were released to accompany the games, though I am focusing solely on the games for her personality and application.
PERSONALITY: Rosella is a privileged princess, learned and curious in equal terms. Born to King Graham and Queen Valanice, one of twins, she has been given everything she could ever want and more in her life. Her father's thirst for adventure and her mother's sense of propriety have helped to shape Rosella into the woman she is today, giving her an insatiable lust for the unknown and the exciting, while also nurturing a sense of responsibility and duty that cannot be denied.
She takes after her parents in more ways than one. Rosella shows utmost courage and sacrifice in the face of destruction, willingly accepting her duty to be sacrificed to the three-headed dragon that comes around year after year to the kingdom of Daventry. Though not the first girl to go to her death (willingly or not), she is shown to be capable of understanding what she is doing, that it is for the good of the kingdom even if it means her life (and the life of her parents' only heir to the throne). Though fortunate enough to be saved, she shows no remorse or regret for her decision to go. When Graham has a heart attack and falls ill, Rosella goes to another world to meddle in the affairs of fairies if it means she can save her father's life, no matter the cost to herself. If she fails, not only will Graham die, but she will be trapped in another world forever. But that is her kindness, her sense of love for both her family and for her people, something that has been taught to her and fostered within her by her family.
King's Quest 4 sees Rosella's wit and bravery tested time and time again as she tries to save her father's life as well as Genesta's, the fairy who brought her there. She makes attempts to outwit Lolotte by feigning ignorance and pretending to be a peasant girl, she dives into a tomb to rescue Pandora's Box, and even sneaks past a giant so she can steal a hen that leaves golden eggs. It's her first true adventure, and though she finds herself afraid, she is able to push past her distress to accomplish her tasks, one by one, in order to prove her innocence to the evil fairy Lolotte. In the end, Rosella even has to steel herself and kill Lolotte (even if unintentionally) in order to keep herself from being married off and trapped in Tamir forever. For a young woman who has spent her life living how she pleases, safe and cloistered away with her family, it takes an amazing amount of bravery for her to put herself in peril time and time again to save her kingdom, Genesta, and herself.
Her curiosity for what is beyond herself sees her questing time and time again, helping others when they ask and putting herself into harm's way for small rewards that may or may not help her in her quest. At one point, she approaches a large crystal dragon, and rather than be frightened, she simply says, "You're the most beautiful creature I've ever seen!" She explores the entirety of an underground city beneath a volcano, a land of the dead and undead, a town full of animals acting as people, and still wants to see more. Even almost dying doesn't deter her; rather than asking Edgar to take her home or to simply leave with her mother at the end of the seventh game, she asks that she be shown Etheria, which was her whole reason for going on this adventure in the first place.
Her kindness, though mentioned before, should be mentioned again. As is the nature of questing, Rosella does what she can to help others, returning favors and giving them all she can to help. In the third game, in order to get information, she actually takes the time to make dinner and clean up dishes for the dwarves she comes across. And in return, they give her a lantern and are friendly to her, some of the few people who have extended kindness to her in a world where she is alone and isolated from anything familiar. She offers to help Genesta and worries for her health when she doesn't even know the fairy and met her only minutes prior. Despite being entirely put off from trolls and how ugly they might be, Rosella does her best to help a few, including Matilda, who asks Rosella to help her save the kingdom and expose what's going on with the troll king. Even in Ooga Booga land, one of the more frightening places Rosella has gone, she's willing to do what's necessary to find the troll king and save the kingdoms.
Rosella also has a sense for puzzles and possesses an odd sort of ingenuity. A broken cart can be fixed with a shield being used as a wheel; a stocking can be used to sling a piece of silver at a beast;
But even Rosella has a great many flaws. She is impulsive at times, throwing herself into danger and making split-second decisions that do not always work out in her favor. Despite her sense of love and duty to her family and her people, she still craves the excitement of adventure and is vehemently against getting married (whether this is because her heart is set on another or simply because of what she says, "There are so many things I haven't done yet!", is up to interpretation), even if marrying would be good for her kingdom.
She isn't all made out of sugar, quick to quip at enemies and sharp with her tongue, almost bitingly so. Her side-commentary in the fourth and seventh games show Rosella to be sarcastic at times, and though her first inclination is to be polite, she'll throw her sense of gentility out the window if she's flustered, angered, or shamed. A good example is an interaction she has with two trolls in the same room: where one treats her gently, with kindness and a soft-spoken voice, the other immediately begins to flirt with her. To the former, she listens intently and offers to help him; to the latter, she simply throws around sarcastic comments, brushing his advances off. Even to King Otar (well, Edgar in disguise), the hackles come up the moment he mentions marriage, no matter his rank or station in his home. Under other circumstances, this could very well have cost her more than being cloistered off in her room.
COURT ALLIANCE & REASONING: Seelie. This is in part because Rosella embodies almost all four tenets of the Seelie code far more than she embodies that of Unseelie. Rosella may be a piece of chaos added into the trials and tribulations of the worlds she travels to, but she is fixing a much larger chaos by restoring order. In the third game, she willingly sacrifices herself to a dragon to save her kingdom. In the fourth game, she is willing to go up against an evil fairy (Lolotte) to try and save another (Genesta), that order will be restored and her father can be saved, thereby also keeping Daventry safe. In the seventh game, Rosella - and her mother - are necessary to bringing order back to Etheria so that all of the kingdoms will be safe from Malicia, the crux of chaos in the land. Love, familial and love for her kingdom, trumps so much of her life in the games, and she does whatever she can to protect her people.
INVENTORY:
- The lantern, hammer and chisel, flower, old stocking, and perfume are all regular items. The perfume is rather foul but has no actual properties to make it dangerous or strange.
- Magic Wand/Scepter: Given to her by King Otar, it has a small crystal on top that either has a T or an F in it, and can be changed with a small press of a button near the bottom of the wand. When T is highlighted, the True king can be turned into other creatures and disguised or turned back. Rosella uses it to turn King Otar into a beetle so that he can pass unharmed and unnoticed through the swamp. When F is highlighted, the False king can be turned back to normal. Rosella uses this when turning Edgar back into himself. While it is shown to be used on King Otar and Edgar, the latter is not a king, and so it stands to reason that the F can work on any impostors and possibly the T can be used on anyone, but as this is not shown in game, I won't say it's true.
Does not work.
- One of nine "lives": An orb of light given by a black cat. The cat says it is one of her nine lives. Rosella uses it to revive Edgar at the end of the game. If you wait too long, he dies anyway, and so I don't know how accurate to a "life" this is versus it just being a one-time revival tool.
Can be used one time to revive someone on the brink of death.
- Mysterious device: This is a strange device that not even Rosella knows what to do with (especially at current canon point). It has two prongs to be plugged into an electrical outlet and needs to be fully charged in order to work. She points it at Malicia and her dog and both are de-aged to children, a grown woman put back into her infancy. It seems incapable of doing anything else.
Does not work.
ABILITIES: Of all of the things listed, while it's clear Rosella has some survival skills (she can keep herself safe in various situations in game that most couldn't), she is no expert in it. She cannot track nor defend herself very well. I would say that she's probably capable of picking berries, knowing good plants from bad ones, and able to make a fire on her own. While the books mentioned hunting, it also said she was uninterested, which leaves me to think she wouldn't be able to do that.
Knows very little of swordplay, just enough to look a little impressive. While I said she is a good shot with a bow and will stand behind that, I should clarify that she is not a fighter; running into battle will get her killed without proper teaching and training. She can hit a target very well with an arrow if it's stationary, as Lolotte was (she was sleeping in bed) and she has probably been taught using stationary targets, so she would be capable of doing this.