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Princess Rosella of Daventry ([personal profile] daventries) wrote2015-05-23 11:41 am
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( PLAYER ★ INFORMATION )


NAME: Kal
AGE: 25
CONTACT: PM
CURRENT CHARACTERS & LATEST AC: The Inquisitor and AC

RESERVATION LINK: Here

( CHARACTER ★ INFORMATION )


DOES THIS CHARACTER MEET SKELETAL BASICS? Yes!
NAME & AGE: Princess Rosella of Daventry
CANON & CANON POINT: King's Quest; during King's Quest 7, just after being dumped into the volcano by Malicia.
CANON INFORMATION: LINK and LINK. As of note, there are books that eventually were released to accompany the games, though I am focusing solely on the games for her personality and application.

PERSONALITY: Rosella is a privileged princess, learned and curious in equal terms. Born to King Graham and Queen Valanice, one of twins, she has been given everything she could ever want and more in her life. Her father's thirst for adventure and her mother's sense of propriety have helped to shape Rosella into the woman she is today, giving her an insatiable lust for the unknown and the exciting, while also nurturing a sense of responsibility and duty that cannot be denied.

She takes after her parents in more ways than one. Rosella shows utmost courage and sacrifice in the face of destruction, willingly accepting her duty to be sacrificed to the three-headed dragon that comes around year after year to the kingdom of Daventry. Though not the first girl to go to her death (willingly or not), she is shown to be capable of understanding what she is doing, that it is for the good of the kingdom even if it means her life (and the life of her parents' only heir to the throne). Though fortunate enough to be saved, she shows no remorse or regret for her decision to go. When Graham has a heart attack and falls ill, Rosella goes to another world to meddle in the affairs of fairies if it means she can save her father's life, no matter the cost to herself. If she fails, not only will Graham die, but she will be trapped in another world forever. But that is her kindness, her sense of love for both her family and for her people, something that has been taught to her and fostered within her by her family.

King's Quest 4 sees Rosella's wit and bravery tested time and time again as she tries to save her father's life as well as Genesta's, the fairy who brought her there. She makes attempts to outwit Lolotte by feigning ignorance and pretending to be a peasant girl, she dives into a tomb to rescue Pandora's Box, and even sneaks past a giant so she can steal a hen that leaves golden eggs. It's her first true adventure, and though she finds herself afraid, she is able to push past her distress to accomplish her tasks, one by one, in order to prove her innocence to the evil fairy Lolotte. In the end, Rosella even has to steel herself and kill Lolotte (even if unintentionally) in order to keep herself from being married off and trapped in Tamir forever. For a young woman who has spent her life living how she pleases, safe and cloistered away with her family, it takes an amazing amount of bravery for her to put herself in peril time and time again to save her kingdom, Genesta, and herself.

Her curiosity for what is beyond herself sees her questing time and time again, helping others when they ask and putting herself into harm's way for small rewards that may or may not help her in her quest. At one point, she approaches a large crystal dragon, and rather than be frightened, she simply says, "You're the most beautiful creature I've ever seen!" She explores the entirety of an underground city beneath a volcano, a land of the dead and undead, a town full of animals acting as people, and still wants to see more. Even almost dying doesn't deter her; rather than asking Edgar to take her home or to simply leave with her mother at the end of the seventh game, she asks that she be shown Etheria, which was her whole reason for going on this adventure in the first place.

Her kindness, though mentioned before, should be mentioned again. As is the nature of questing, Rosella does what she can to help others, returning favors and giving them all she can to help. In the third game, in order to get information, she actually takes the time to make dinner and clean up dishes for the dwarves she comes across. And in return, they give her a lantern and are friendly to her, some of the few people who have extended kindness to her in a world where she is alone and isolated from anything familiar. She offers to help Genesta and worries for her health when she doesn't even know the fairy and met her only minutes prior. Despite being entirely put off from trolls and how ugly they might be, Rosella does her best to help a few, including Matilda, who asks Rosella to help her save the kingdom and expose what's going on with the troll king. Even in Ooga Booga land, one of the more frightening places Rosella has gone, she's willing to do what's necessary to find the troll king and save the kingdoms.

Rosella also has a sense for puzzles and possesses an odd sort of ingenuity. A broken cart can be fixed with a shield being used as a wheel; a stocking can be used to sling a piece of silver at a beast;

But even Rosella has a great many flaws. She is impulsive at times, throwing herself into danger and making split-second decisions that do not always work out in her favor. Despite her sense of love and duty to her family and her people, she still craves the excitement of adventure and is vehemently against getting married (whether this is because her heart is set on another or simply because of what she says, "There are so many things I haven't done yet!", is up to interpretation), even if marrying would be good for her kingdom.

She isn't all made out of sugar, quick to quip at enemies and sharp with her tongue, almost bitingly so. Her side-commentary in the fourth and seventh games show Rosella to be sarcastic at times, and though her first inclination is to be polite, she'll throw her sense of gentility out the window if she's flustered, angered, or shamed. A good example is an interaction she has with two trolls in the same room: where one treats her gently, with kindness and a soft-spoken voice, the other immediately begins to flirt with her. To the former, she listens intently and offers to help him; to the latter, she simply throws around sarcastic comments, brushing his advances off. Even to King Otar (well, Edgar in disguise), the hackles come up the moment he mentions marriage, no matter his rank or station in his home. Under other circumstances, this could very well have cost her more than being cloistered off in her room.

COURT ALLIANCE & REASONING: Seelie. This is in part because Rosella embodies almost all four tenets of the Seelie code far more than she embodies that of Unseelie. Rosella may be a piece of chaos added into the trials and tribulations of the worlds she travels to, but she is fixing a much larger chaos by restoring order. In the third game, she willingly sacrifices herself to a dragon to save her kingdom. In the fourth game, she is willing to go up against an evil fairy (Lolotte) to try and save another (Genesta), that order will be restored and her father can be saved, thereby also keeping Daventry safe. In the seventh game, Rosella - and her mother - are necessary to bringing order back to Etheria so that all of the kingdoms will be safe from Malicia, the crux of chaos in the land. Love, familial and love for her kingdom, trumps so much of her life in the games, and she does whatever she can to protect her people.

ABILITIES: None! Rosella is a normal human with no powers to speak of.

The books flesh her out a bit and mention that she is well learned, knows archery and a bit of swordplay, and knows how to track and survive in the wilderness. Though she's never seen using a sword and it's mentioned in the books that fighting never interested her, she's a pretty good shot with a bow in the third game, able to pierce Lolotte's heart from a distance. She also knows how to play the flute, the lute, and sing.

INVENTORY: A lantern, a wand that can turn kings into creatures and imposters back into their true selves, an odd device that can de-age people and creatures (but only if "plugged in" for a bit, and it is not powered upon arrival), a hammer and chisel, an old stocking, a disgusting perfume bottle, a flower, and one of the nine "lives" of a cat.

( WRITING ★ SAMPLES )


NETWORK SAMPLE:
Hello? Hellooo--

[ Oh, yes, someone is learning to use the locket for the first time. Sorry for your ears, fairybros. Rosella clears her voice, though there's sounds of the locket being toyed with in her hands. ]

Ah-- My apologies. This is such a queer little device, I hardly knew what to make of it. The fairies have been very kind in trying to teach me, but... [ Well, she's still too new to really be of much use. The past few days have been such a whirl of information. It's a staggering thing to be here. ] I understand why I've been called here and what we are to do. I do understand that. [ In a sense. ] But I'm having a hard time simply...coming to terms with what will happen. This world will die - we will die - so that the worlds can be reborn, built anew.

[ All of Daventry will fall. Her home, her family... Rosella does not weep. She has done enough of that. ]

But there was a question I had about...all of that. My family, my friends. Is there no way for us to speak to them, to write or-- There must be a way to contact them, to say goodbye and let them know what we're doing! There is so much magic here and we were brought here too, yes? So why isn't there a way for us to write home? You can't tell me there's no...magic mirror or wand we can use. There must be.

[ Perhaps she's being too demanding. But if nothing else, she wants her mother to know, her father, her brother-- Thinking on it, she feels overcome, and there's a faint sound of frustration before she simply tosses the locket, letting it close, the message stopping there. ]

LOG SAMPLE: TEST DRIVE sample from Each, January 2015

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